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2eeff4caec00a9eec06919d35c3ea8d87322cd31
godot/core/input
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Nathan Franke 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
..
default_controller_mappings.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt
…
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
input_event.h
Fix action exact match
2022-01-24 05:55:37 -06:00
input_map.cpp
Fix action exact match
2022-01-24 05:55:37 -06:00
input_map.h
Fix action exact match
2022-01-24 05:55:37 -06:00
input.cpp
Merge pull request #56754 from madmiraal/fix-45592
2022-01-24 10:05:42 +01:00
input.h
Add Input.is_anything_pressed method
2022-01-20 20:55:14 +02:00
SCsub
…
shortcut.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shortcut.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
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