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2fa4c6498a306b61ba12720160aea41dbdc6bcf2
godot/core/input
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Hugo Locurcio 8fb7e622a6 Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-11-03 19:55:52 +01:00
godotcontrollerdb.txt
[HTML5] Add 2 controllers to the godot database.
2021-07-17 23:51:48 +02:00
input_builders.py
…
input_enums.h
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
input_event.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
input_event.h
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
input_map.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
input_map.h
clang-format: Various fixes to comments alignment from clang-format 13
2021-10-28 15:43:36 +02:00
input.cpp
Rename built-in SGN() macro to SIGN()
2021-11-16 20:40:49 +01:00
input.h
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
SCsub
SCons: List .gen.cpp sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
shortcut.h
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
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