Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2fa4c6498a306b61ba12720160aea41dbdc6bcf2
godot/misc/dist
History
Fabio Alessandrelli 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00
..
document_icons
[macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon.
2021-09-20 13:12:34 +03:00
html
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
2021-11-19 16:59:27 +01:00
ios_xcode
Merge pull request #49137 from RandomShaper/ios_targeted_family
2021-05-31 10:34:49 +02:00
linux
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
osx
[macOS] Add entitlements required by OIDN JIT for the editor build.
2021-10-21 14:42:48 +03:00
osx_template.app/Contents
Add LSApplicationCategoryType to the template and export dialog.
2021-06-14 14:28:34 +03:00
osx_tools.app/Contents
Merge pull request #52945 from bruvzg/macos_editor_translation
2021-11-09 00:09:32 +01:00
shell
[Headless] Add --headless switch (no rendering, no audio).
2021-08-03 17:45:50 +02:00
uwp_template
…
windows
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
project_icon.svg
Change logo in the About dialog box (return Godot's teeth)
2021-02-14 18:50:05 +03:00
Powered by Gitea Version: 1.24.1 Page: 1455ms Template: 87ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API