Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2fa4c6498a306b61ba12720160aea41dbdc6bcf2
godot/modules/websocket
History
Rémi Verschelde a706ef3272 wslay: Sync with upstream 45d22583b
45d22583b4

Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.
2021-11-19 15:47:20 +01:00
..
doc_classes
…
config.py
…
editor_debugger_server_websocket.cpp
…
editor_debugger_server_websocket.h
…
emws_client.cpp
…
emws_client.h
…
emws_peer.cpp
Websockets: Fix buffer size checks in put_packet()
2021-10-29 15:35:57 +02:00
emws_peer.h
…
emws_server.cpp
…
emws_server.h
…
library_godot_websocket.js
…
packet_buffer.h
…
register_types.cpp
…
register_types.h
…
remote_debugger_peer_websocket.cpp
…
remote_debugger_peer_websocket.h
…
SCsub
wslay: Sync with upstream 45d22583b
2021-11-19 15:47:20 +01:00
websocket_client.cpp
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
websocket_client.h
…
websocket_macros.h
Fix Macros -> Mactos typo in WEBSOCKETMACTOS_H
2021-10-28 12:45:00 +02:00
websocket_multiplayer_peer.cpp
…
websocket_multiplayer_peer.h
…
websocket_peer.cpp
…
websocket_peer.h
…
websocket_server.cpp
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
websocket_server.h
…
wsl_client.cpp
…
wsl_client.h
…
wsl_peer.cpp
Websockets: Fix buffer size checks in put_packet()
2021-10-29 15:35:57 +02:00
wsl_peer.h
…
wsl_server.cpp
…
wsl_server.h
Save all 64 bits of get_ticks_msec() in more cases
2021-10-26 13:58:58 +02:00
Powered by Gitea Version: 1.24.1 Page: 1939ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API