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353e2071d06e5e4cfaaa5ce99e5f13ef7e689ddd
godot
/
core
/
os
History
Juan Linietsky
3205a92ad8
PoolVector is gone, replaced by Vector
...
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
..
copymem.h
…
dir_access.cpp
Remove duplicate ERR_PRINT macro.
2020-02-05 11:13:24 +01:00
dir_access.h
…
file_access.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
file_access.h
…
input_event.cpp
…
input_event.h
…
input.cpp
…
input.h
…
keyboard.cpp
…
keyboard.h
…
main_loop.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
main_loop.h
…
memory.cpp
…
memory.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
midi_driver.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
midi_driver.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
mutex.cpp
…
mutex.h
…
os.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
os.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
rw_lock.cpp
…
rw_lock.h
…
SCsub
…
semaphore.cpp
Added a spinlock template as well as a thread work pool class.
2020-02-11 11:53:29 +01:00
semaphore.h
Added a spinlock template as well as a thread work pool class.
2020-02-11 11:53:29 +01:00
thread_dummy.cpp
Added a spinlock template as well as a thread work pool class.
2020-02-11 11:53:29 +01:00
thread_dummy.h
Added a spinlock template as well as a thread work pool class.
2020-02-11 11:53:29 +01:00
thread_safe.cpp
…
thread_safe.h
…
thread.cpp
…
thread.h
…
threaded_array_processor.h
…