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36d90c73a843afa2807a0b8dcbfbf52bdb8a759c
godot
/
servers
/
rendering
/
renderer_rd
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shaders
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Rémi Verschelde
0bccb0abd1
Merge pull request
#102497
from BlueCube3310/mesh-uv-render-compressed-fix
...
Fix rendering material when UV2 is compressed
2025-02-07 01:40:02 +01:00
..
effects
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environment
…
forward_clustered
…
forward_mobile
…
blit.glsl
…
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
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cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
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samplers_inc.glsl
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scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Merge pull request
#102480
from DarioSamo/dont-unroll-ubershader
2025-02-07 01:39:48 +01:00
scene_forward_vertex_lights_inc.glsl
…
SCsub
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skeleton.glsl
…