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3887fb3e6aca45af3767f85c15f625003f4f6208
godot
/
modules
/
visual_script
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Rémi Verschelde
3887fb3e6a
Merge pull request
#28836
from Jummit/vs-fix-default-call-modes
...
Change the call mode to self when adding nodes via the node search
2019-05-24 17:44:54 +02:00
..
doc_classes
…
config.py
…
register_types.cpp
…
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
…
visual_script_builtin_funcs.h
…
visual_script_editor.cpp
Merge pull request
#28836
from Jummit/vs-fix-default-call-modes
2019-05-24 17:44:54 +02:00
visual_script_editor.h
VS: Give the generic search the current base type.
2019-05-01 08:27:22 -07:00
visual_script_expression.cpp
…
visual_script_expression.h
…
visual_script_flow_control.cpp
…
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
…
visual_script_func_nodes.h
…
visual_script_nodes.cpp
…
visual_script_nodes.h
…
visual_script_property_selector.cpp
VS: Better ux
2019-05-01 08:07:35 -07:00
visual_script_property_selector.h
…
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
…
visual_script.cpp
Allow overriding how scripted objects are converted to strings
2019-05-03 15:06:05 -07:00
visual_script.h
Allow overriding how scripted objects are converted to strings
2019-05-03 15:06:05 -07:00