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3a12fc89b6ba8d4604845f00a90ac43a94bb8a32
godot
/
servers
/
rendering
/
renderer_rd
/
environment
History
CrazyRoka
d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
2024-12-02 15:03:50 +01:00
..
fog.cpp
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
2024-12-02 15:03:50 +01:00
fog.h
Set clang-format
RemoveSemicolon
rule to
true
2024-10-25 13:49:43 -04:00
gi.cpp
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 -03:00
gi.h
Set clang-format
RemoveSemicolon
rule to
true
2024-10-25 13:49:43 -04:00
SCsub
…
sky.cpp
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
2024-12-02 15:03:50 +01:00
sky.h
Unify y-flip behavior for sky in RD backends
2024-11-19 16:59:04 -08:00