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3a38ee96ce68a809bd4aba3eed4b02b2a3483ded
godot/editor/debugger
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Voylin cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
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debug_adapter
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
editor_debugger_inspector.cpp
i18n: Misc fixes translation strings
2022-06-08 12:57:54 +02:00
editor_debugger_inspector.h
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editor_debugger_node.cpp
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editor_debugger_node.h
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
editor_debugger_server.cpp
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editor_debugger_server.h
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editor_debugger_tree.cpp
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editor_debugger_tree.h
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editor_network_profiler.cpp
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editor_network_profiler.h
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editor_performance_profiler.cpp
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
editor_performance_profiler.h
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editor_profiler.cpp
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editor_profiler.h
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editor_visual_profiler.cpp
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editor_visual_profiler.h
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script_editor_debugger.cpp
Fixing Print_rich which only displays correctly in terminal
2022-07-01 04:34:19 +09:00
script_editor_debugger.h
…
SCsub
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