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3a5593a721ce9b2d2c4a4c188bfdddc3cd6cf4e2
godot
/
core
/
input
History
Rémi Verschelde
1069d7b7c6
Merge pull request
#88343
from Riteo/warped-mouse-float
...
Handle warped mouse motion as floating point
2024-05-06 15:14:46 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL 2 community repo
2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt
…
input_builders.py
[Buildsystem] Fix encoding when reading files
2024-03-24 18:02:56 +01:00
input_enums.h
…
input_event.cpp
Expose
DEVICE_ID_EMULATION
constant in InputEvent
2024-03-16 19:16:40 +01:00
input_event.h
…
input_map.cpp
Add 'Skip to next (text) occurrence' feature to text editor
2024-03-25 11:12:28 +01:00
input_map.h
…
input.compat.inc
Implement
amplitude
to Input.vibrate_handheld
2024-05-02 19:09:42 +03:00
input.cpp
Merge pull request
#88343
from Riteo/warped-mouse-float
2024-05-06 15:14:46 +02:00
input.h
Merge pull request
#88343
from Riteo/warped-mouse-float
2024-05-06 15:14:46 +02:00
SCsub
Add two new COMSTR environment variables
2024-03-01 12:44:03 -06:00
shortcut.cpp
…
shortcut.h
…