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3bb5047db3add0e7fcf11bc8a3fc36a8e9df6d5d
godot/servers/rendering/renderer_rd/effects
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Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
..
bokeh_dof.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
bokeh_dof.h
…
copy_effects.cpp
Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
copy_effects.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
debug_effects.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
debug_effects.h
…
fsr2.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
fsr2.h
…
fsr.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
fsr.h
…
luminance.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
luminance.h
…
resolve.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
resolve.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
roughness_limiter.cpp
…
roughness_limiter.h
…
SCsub
…
sort_effects.cpp
…
sort_effects.h
…
ss_effects.cpp
Use barriers between all blur passes with SSAO and SSIL
2024-02-21 14:35:20 -08:00
ss_effects.h
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taa.cpp
…
taa.h
…
tone_mapper.cpp
Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
tone_mapper.h
…
vrs.cpp
Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
vrs.h
…
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