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3bebbcacdbe7922af97fd8b26ef30c19eee94ba0
godot/core/input
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Rémi Verschelde 6c35e74228 Merge pull request #53812 from RandomShaper/expose_flush_input
2021-10-22 17:20:33 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-07-20 13:08:50 +02:00
godotcontrollerdb.txt
[HTML5] Add 2 controllers to the godot database.
2021-07-17 23:51:48 +02:00
input_builders.py
…
input_enums.h
…
input_event.cpp
Fix handling multiple "physical key" events in the single input map action.
2021-10-19 22:19:41 +03:00
input_event.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
input_map.cpp
Replace auto completion shortcut for mac
2021-09-28 11:25:11 +02:00
input_map.h
Improve implementation of builtin action overrides
2021-09-21 22:25:31 +10:00
input.cpp
Merge pull request #53812 from RandomShaper/expose_flush_input
2021-10-22 17:20:33 +02:00
input.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
SCsub
SCons: List .gen.cpp sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
shortcut.h
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
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