Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
3ca3ee36abb2eb9e97b6b8de0ebc99abceda54c2
godot/modules/multiplayer
History
Rémi Verschelde 1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
..
doc_classes
Bump version to 4.1-dev
2023-03-01 01:44:37 +01:00
editor
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
config.py
…
multiplayer_debugger.cpp
…
multiplayer_debugger.h
…
multiplayer_spawner.cpp
[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
2023-02-12 15:32:09 +01:00
multiplayer_spawner.h
[MP] Fix nested spawning during "ready".
2023-01-17 04:22:07 +01:00
multiplayer_synchronizer.cpp
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 14:46:39 +01:00
multiplayer_synchronizer.h
…
register_types.cpp
…
register_types.h
…
scene_cache_interface.cpp
…
scene_cache_interface.h
…
scene_multiplayer.cpp
…
scene_multiplayer.h
…
scene_replication_config.cpp
[MP] Fix replication config not updating sync/spawn props from code.
2023-02-23 10:03:19 +01:00
scene_replication_config.h
…
scene_replication_interface.cpp
Minor typo and docs URL fixes
2023-02-28 13:38:01 +01:00
scene_replication_interface.h
[MP] Fix nested spawning during "ready".
2023-01-17 04:22:07 +01:00
scene_rpc_interface.cpp
…
scene_rpc_interface.h
…
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 3429ms Template: 79ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API