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3e8b54bfc365d167c2f397d29449ffdbc858bbc2
godot/core/string
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Wilson E. Alvarez d11c1afc04 Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
..
node_path.cpp
Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-09 11:42:39 -07:00
node_path.h
…
optimized_translation.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
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string_buffer.h
…
string_builder.cpp
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string_builder.h
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string_name.cpp
Adds ability to debug stringnames
2021-07-20 17:31:51 -03:00
string_name.h
Adds ability to debug stringnames
2021-07-20 17:31:51 -03:00
translation_po.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
translation_po.h
…
translation.cpp
Merge pull request #51395 from angad-k/pseudolocalization-squashed
2021-08-08 17:55:30 +02:00
translation.h
add pseudolocalization to Godot
2021-08-08 20:37:57 +05:30
ucaps.h
…
ustring.cpp
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
ustring.h
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
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