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3f837d5cc52a4dd18df05efcf348bb99bb33a708
godot/drivers/gles3
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Rémi Verschelde b77b536582 Cleanup and identify ShaderCompilerGLES[23] differences
2019-01-28 19:28:00 +01:00
..
shaders
implemented texture_get_data() for TextureLayered
2019-01-23 16:12:29 +01:00
rasterizer_canvas_gles3.cpp
Use transparent framebuffer only when set to transparent, closes #21827
2019-01-27 15:47:17 -03:00
rasterizer_canvas_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_scene_gles3.cpp
Do not use depth prepass if effects are disabled, fixes #25267
2019-01-25 15:58:07 -03:00
rasterizer_scene_gles3.h
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
2019-01-19 10:25:01 +01:00
rasterizer_storage_gles3.cpp
Fix polygon drawing on WebGL1
2019-01-27 23:09:18 +00:00
rasterizer_storage_gles3.h
Fix polygon drawing on WebGL1
2019-01-27 23:09:18 +00:00
SCsub
…
shader_compiler_gles3.cpp
Cleanup and identify ShaderCompilerGLES[23] differences
2019-01-28 19:28:00 +01:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles3.cpp
Further fixes to avoid memory corruption, closes #25336
2019-01-26 10:47:04 -03:00
shader_gles3.h
Properly dispose of custom shaders, closes #19300
2019-01-25 19:28:27 -03:00
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