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439d43932133d32dcabd482f11842072d52b41e1
godot
/
modules
/
visual_script
History
Rémi Verschelde
e96c49f849
Merge pull request
#6850
from akien-mga/pr-scsub-shebang
...
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
..
config.py
…
register_types.cpp
…
register_types.h
…
SCsub
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:10:46 +02:00
visual_script_builtin_funcs.cpp
Add
String char(int ascii)
function to GDScript and Visual Script
2016-10-03 19:17:54 +03:00
visual_script_builtin_funcs.h
Add
String char(int ascii)
function to GDScript and Visual Script
2016-10-03 19:17:54 +03:00
visual_script_editor.cpp
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
2016-09-11 10:05:46 -03:00
visual_script_editor.h
-Added diectly editable expressions on node to VSEditor,
closes
#6392
2016-09-06 20:34:24 -03:00
visual_script_expression.cpp
-Added diectly editable expressions on node to VSEditor,
closes
#6392
2016-09-06 20:34:24 -03:00
visual_script_expression.h
Changed Vector3.snap from fmod to stepify, which makes more sense,
fixes
#6399
2016-09-06 19:14:47 -03:00
visual_script_flow_control.cpp
…
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
visual_script_func_nodes.h
…
visual_script_nodes.cpp
…
visual_script_nodes.h
…
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
…
visual_script.cpp
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
visual_script.h
Should Fix Compiling Export Templates
2016-09-06 04:50:30 +07:00