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443ce6fef2ff2115b90d1929d33788fb2afe2636
godot/modules/gdscript
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Bojidar Marinov 443ce6fef2 Allow underscores in GDScript numeric literals
Closes #12928
2017-11-15 22:53:08 +02:00
..
config.py
…
gd_compiler.cpp
Move Variant::evaluate() switch to computed goto
2017-09-17 22:49:23 +02:00
gd_compiler.h
Dead code tells no tales
2017-08-27 22:13:45 +02:00
gd_editor.cpp
Fixed signal connection dialog ignoring indentation settings when creating a function.
2017-11-13 17:45:13 -02:00
gd_function.cpp
Make sure we don't leak when an opcode is followed by itself
2017-11-09 17:57:43 +01:00
gd_function.h
…
gd_functions.cpp
Added new wrap functions
2017-10-13 11:10:45 +03:00
gd_functions.h
Added new wrap functions
2017-10-13 11:10:45 +03:00
gd_parser.cpp
Add support for the TAU constant. Fixes #12094.
2017-11-12 13:32:35 +01:00
gd_parser.h
…
gd_script.cpp
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
gd_script.h
Removes Script::get_node_type()
2017-10-25 20:11:30 +02:00
gd_tokenizer.cpp
Allow underscores in GDScript numeric literals
2017-11-15 22:53:08 +02:00
gd_tokenizer.h
Add support for the TAU constant. Fixes #12094.
2017-11-12 13:32:35 +01:00
register_types.cpp
Dead code tells no tales
2017-08-27 22:13:45 +02:00
register_types.h
…
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