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45a67fab35fa53b5dbc7de30df2b5ee9ff1aedfe
godot
/
modules
/
gdnative
/
nativescript
History
Bastiaan Olij
8aa022f99c
Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded
...
(cherry picked from commit
ae7675065a
)
2021-02-16 14:27:38 +01:00
..
api_generator.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
api_generator.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
godot_nativescript.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
nativescript.cpp
Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded
2021-02-16 14:27:38 +01:00
nativescript.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
register_types.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
register_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00