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45a67fab35fa53b5dbc7de30df2b5ee9ff1aedfe
godot/scene
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Rémi Verschelde 0176cc4fca Merge pull request #46162 from gongpha/jr-_-avoid-get_tree-when-flying-colorpicker
[3.2] Avoid signal methods in ColorPicker to access the tree when it isn't in the tree
2021-02-18 13:15:12 +01:00
..
2d
Fix pops in play() of both spatial audio players
2021-02-18 10:33:46 +01:00
3d
add null check in MeshInstance::_mesh_changed()
2021-02-18 16:36:27 +05:30
animation
add checks for node type range in add_node function
2021-02-17 14:22:50 +05:30
audio
Return setseek position if one exists in get_playback_position.
2021-02-16 14:27:40 +01:00
debugger
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
gui
Avoid function signals in ColorPicker to access the tree when it isn't in the tree
2021-02-18 16:57:47 +07:00
main
[3.2] Add node copy-paste
2021-02-13 14:27:36 +01:00
resources
Fixes crash when calling VisualShader::set_mode
2021-02-18 00:35:57 +01:00
register_scene_types.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
register_scene_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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