Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
45d5aa5d47b2a54c8a2bd50ef95b6a3151bfa24e
godot/modules/visual_script
History
bruvzg 8e79c5fb8d Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions.
2022-01-30 20:16:04 +02:00
..
doc_classes
…
editor
Minor tweaks and fixes to panning
2022-01-23 13:49:53 +01:00
icons
Update icons and color conversion rules to simplify the palette
2022-01-29 01:03:39 +03:00
config.py
…
register_types.cpp
…
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
Rename Variant::is_ref() to is_ref_counted()
2022-01-20 18:46:25 +01:00
visual_script_builtin_funcs.h
…
visual_script_expression.cpp
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions.
2022-01-30 20:16:04 +02:00
visual_script_expression.h
…
visual_script_flow_control.cpp
i18n: Make VisualScript node caption & text translatable
2022-01-11 21:18:15 +08:00
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
visual_script_func_nodes.h
…
visual_script_nodes.cpp
i18n: Make VisualScript node caption & text translatable
2022-01-11 21:18:15 +08:00
visual_script_nodes.h
…
visual_script_yield_nodes.cpp
i18n: Make VisualScript node caption & text translatable
2022-01-11 21:18:15 +08:00
visual_script_yield_nodes.h
…
visual_script.cpp
…
visual_script.h
…
Powered by Gitea Version: 1.24.1 Page: 2246ms Template: 27ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API