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4866ea828ae544868034a5f2e4c95adb7ba67e59
godot/core/math
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Leandro Motta Barros 0e5863c86a Fix RANDOM_MAX, which is 2^32-1 with PCG32.
2017-03-01 14:33:45 -03:00
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a_star.cpp
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a_star.h
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audio_frame.cpp
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audio_frame.h
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bsp_tree.cpp
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bsp_tree.h
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camera_matrix.cpp
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camera_matrix.h
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face3.cpp
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face3.h
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geometry.cpp
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geometry.h
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
math_2d.cpp
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
math_2d.h
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
math_defs.h
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math_funcs.cpp
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math_funcs.h
Fix RANDOM_MAX, which is 2^32-1 with PCG32.
2017-03-01 14:33:45 -03:00
matrix3.cpp
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matrix3.h
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octree.h
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pcg.cpp
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pcg.h
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plane.cpp
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
plane.h
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
quat.cpp
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
quat.h
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
quick_hull.cpp
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quick_hull.h
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rect3.cpp
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rect3.h
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SCsub
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transform.cpp
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transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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triangulator.cpp
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triangulator.h
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vector3.cpp
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
vector3.h
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
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