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48abe73fe238fc4bec337fbc4d82f59ea96830f1
godot
/
servers
/
visual
History
Juan Linietsky
2b9902db06
-Fix disable_3d flag
...
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
..
default_mouse_cursor.xpm
…
rasterizer.cpp
…
rasterizer.h
Revert "Fix
#19507
Not emitted particles affects performance"
2018-07-17 16:52:13 +02:00
SCsub
…
shader_language.cpp
Merge pull request
#20158
from Overblob/Fixed_shader_parsing_error_log
2018-07-17 14:16:56 +02:00
shader_language.h
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
shader_types.cpp
Add disable ambient light flag to shaders and materials
2018-07-17 21:30:43 +02:00
shader_types.h
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
visual_server_canvas.cpp
…
visual_server_canvas.h
…
visual_server_global.cpp
…
visual_server_global.h
…
visual_server_light_baker.cpp
…
visual_server_light_baker.h
…
visual_server_raster.cpp
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
visual_server_raster.h
Revert "Fix
#19507
Not emitted particles affects performance"
2018-07-17 16:52:13 +02:00
visual_server_scene.cpp
-Fix disable_3d flag
2018-07-21 17:26:49 -03:00
visual_server_scene.h
Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering
2018-06-11 21:51:30 +10:00
visual_server_viewport.cpp
Changed minimum visible viewport size
2018-07-07 17:10:32 -05:00
visual_server_viewport.h
…
visual_server_wrap_mt.cpp
…
visual_server_wrap_mt.h
Revert "Fix
#19507
Not emitted particles affects performance"
2018-07-17 16:52:13 +02:00