Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
4a3aaaf27666d6eed2cf3bf41e1adddfdedb2dfc
godot/platform/android
History
Ruslan Mustakov 8d41175cae Fix Android onTextChanged crash
As it turns out, onTextChanged supplies a mutable CharSequence, which
lead to crashes or unexpected behaviour when input was coming faster
than it was processed.
2018-01-17 19:28:27 +07:00
..
export
…
globals
…
java
…
android_native_app_glue.c
…
android_native_app_glue.h
…
AndroidManifest.xml.template
…
audio_driver_jandroid.cpp
…
audio_driver_jandroid.h
…
audio_driver_opensl.cpp
…
audio_driver_opensl.h
…
build.gradle.template
…
cpu-features.c
…
cpu-features.h
…
detect.py
…
dir_access_android.cpp
…
dir_access_android.h
…
dir_access_jandroid.cpp
…
dir_access_jandroid.h
…
file_access_android.cpp
…
file_access_android.h
…
file_access_jandroid.cpp
…
file_access_jandroid.h
…
godot_android.cpp
…
ifaddrs_android.cpp
…
ifaddrs_android.h
…
java_class_wrapper.cpp
…
java_class_wrapper.h
…
java_glue.cpp
…
java_glue.h
…
logo.png
…
os_android.cpp
…
os_android.h
…
platform_config.h
…
power_android.cpp
…
power_android.h
…
run_icon.png
…
SCsub
…
sign.sh
…
thread_jandroid.cpp
…
thread_jandroid.h
…
Powered by Gitea Version: 1.24.1 Page: 1717ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API