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4bd5e4fd9b80384d511e4c8f2f642b43159aba4c
godot/modules/visual_script
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Hugo Locurcio 4bd5e4fd9b Use the standard C INFINITY and NAN constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.

Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +02:00
..
doc_classes
Document remaining Visual Script classes
2021-07-13 23:43:46 +02:00
icons
…
config.py
…
register_types.cpp
Implement the ability to disable classes
2021-07-13 09:25:14 -03:00
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
…
visual_script_builtin_funcs.h
…
visual_script_editor.cpp
Fix visual script icons
2021-07-20 17:23:42 -04:00
visual_script_editor.h
…
visual_script_expression.cpp
Use the standard C INFINITY and NAN constants directly
2021-07-21 10:41:08 +02:00
visual_script_expression.h
…
visual_script_flow_control.cpp
…
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
…
visual_script_func_nodes.h
…
visual_script_nodes.cpp
Use the standard C INFINITY and NAN constants directly
2021-07-21 10:41:08 +02:00
visual_script_nodes.h
…
visual_script_property_selector.cpp
Fix visual script icons
2021-07-20 17:23:42 -04:00
visual_script_property_selector.h
…
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
…
visual_script.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
visual_script.h
…
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