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4db2a6801fa2aaae2dd4ec92ff0ef2a92b741edc
godot
/
core
/
object
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Rémi Verschelde
fa81059b9d
Merge pull request
#85939
from adamscott/single-threaded-godot-4
...
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
..
callable_method_pointer.cpp
…
callable_method_pointer.h
…
class_db.cpp
…
class_db.h
…
make_virtuals.py
…
message_queue.cpp
…
message_queue.h
…
method_bind.cpp
…
method_bind.h
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object_id.h
…
object.cpp
…
object.h
…
ref_counted.cpp
…
ref_counted.h
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script_instance.cpp
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script_instance.h
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script_language_extension.cpp
…
script_language_extension.h
Merge pull request
#86676
from rune-scape/sparse-script-reload
2024-01-17 18:52:54 +01:00
script_language.cpp
…
script_language.h
Merge pull request
#86676
from rune-scape/sparse-script-reload
2024-01-17 18:52:54 +01:00
SCsub
…
undo_redo.cpp
…
undo_redo.h
…
worker_thread_pool.cpp
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
worker_thread_pool.h
WorkerThreadPool: Avoid most runtime allocations
2024-01-08 12:46:31 +01:00