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4e25e5066bfd6a1ea9d5dbfa5db9e25b66b8aa02
godot
/
modules
/
visual_script
History
Rémi Verschelde
bf59b73250
Merge pull request
#20609
from YeldhamDev/menu_hover_explicit
...
Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
..
doc_classes
doc: Another indentation fixup
2018-11-20 10:20:00 +01:00
config.py
…
register_types.cpp
…
register_types.h
…
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
visual_script_builtin_funcs.cpp
…
visual_script_builtin_funcs.h
…
visual_script_editor.cpp
Merge pull request
#20609
from YeldhamDev/menu_hover_explicit
2018-12-09 23:15:33 +01:00
visual_script_editor.h
add undeclared function params of VisualScriptEditor::_selected_method ,
Fixes
#23475
2018-11-21 21:25:19 +08:00
visual_script_expression.cpp
…
visual_script_expression.h
…
visual_script_flow_control.cpp
…
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
…
visual_script_func_nodes.h
…
visual_script_nodes.cpp
Make visualscript search better.
2018-10-11 14:22:40 -07:00
visual_script_nodes.h
…
visual_script_property_selector.cpp
Make visualscript search better.
2018-10-11 14:22:40 -07:00
visual_script_property_selector.h
Fix warnings on non-static data member initializers (C++11 feature)
2018-09-27 10:29:48 +02:00
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
…
visual_script.cpp
Allow signal connecting even if script is invalid (only when compiled with tools),
fixes
#17070
2018-11-27 19:55:37 -03:00
visual_script.h
Allow signal connecting even if script is invalid (only when compiled with tools),
fixes
#17070
2018-11-27 19:55:37 -03:00