Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
4ecb6fba8002533f266d03e13ccba7cee4216421
godot/core/string
History
Rémi Verschelde ac3322b0af Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
..
node_path.cpp
Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-09 11:42:39 -07:00
node_path.h
…
optimized_translation.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
Adds ability to debug stringnames
2021-07-20 17:31:51 -03:00
string_name.h
Adds ability to debug stringnames
2021-07-20 17:31:51 -03:00
translation_po.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
translation_po.h
…
translation.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
translation.h
…
ucaps.h
…
ustring.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
ustring.h
…
Powered by Gitea Version: 1.24.1 Page: 1954ms Template: 103ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API