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4eec0032ea30dc3b61b9d0b623aa89bcdc40df21
godot/thirdparty/bullet/LinearMath
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Rémi Verschelde b04b3064ec bullet: Fix UWP build by disabling TaskScheduler dynamic loading
Cf. https://github.com/bulletphysics/bullet3/pull/3991

(cherry picked from commit cbe0cff53d)
2021-10-06 08:18:19 +02:00
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TaskScheduler
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btAabbUtil2.h
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btAlignedAllocator.cpp
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btAlignedAllocator.h
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btAlignedObjectArray.h
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btConvexHull.cpp
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btConvexHull.h
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btConvexHullComputer.cpp
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btConvexHullComputer.h
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btCpuFeatureUtility.h
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btDefaultMotionState.h
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btGeometryUtil.cpp
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btGeometryUtil.h
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btGrahamScan2dConvexHull.h
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btHashMap.h
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btIDebugDraw.h
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btImplicitQRSVD.h
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btList.h
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btMatrix3x3.h
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btMatrixX.h
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btMinMax.h
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btModifiedGramSchmidt.h
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btMotionState.h
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btPolarDecomposition.cpp
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btPolarDecomposition.h
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btPoolAllocator.h
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btQuadWord.h
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btQuaternion.h
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btQuickprof.cpp
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btQuickprof.h
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btRandom.h
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btReducedVector.cpp
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btReducedVector.h
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btScalar.h
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btSerializer64.cpp
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btSerializer.cpp
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btSerializer.h
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btSpatialAlgebra.h
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btStackAlloc.h
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btThreads.cpp
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btThreads.h
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btTransform.h
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btTransformUtil.h
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btVector3.cpp
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btVector3.h
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