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4fe0d0ee86ecfaaddc1917e882b79bef5bb8e6e5
godot
/
core
/
input
History
Rémi Verschelde
59737bf3f0
Merge pull request
#94413
from rburing/fix_action_press_tick
...
Fix physics tick count in `Input.action_press` and `Input.action_release`
2024-07-17 11:44:31 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL 2 community repo
2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
…
input_event.cpp
Add event_index to InputEventAction
2024-05-30 12:51:15 +02:00
input_event.h
Add event_index to InputEventAction
2024-05-30 12:51:15 +02:00
input_map.cpp
Add Home/End to text caret movements on macOS
2024-07-08 16:08:27 +02:00
input_map.h
…
input.compat.inc
Implement
amplitude
to Input.vibrate_handheld
2024-05-02 19:09:42 +03:00
input.cpp
Merge pull request
#94413
from rburing/fix_action_press_tick
2024-07-17 11:44:31 +02:00
input.h
Cleanup Android input on render thread settings
2024-07-09 09:15:18 -07:00
SCsub
Update pre-commit hooks configuration to use
ruff
instead of
black
2024-05-21 18:02:29 -05:00
shortcut.cpp
…
shortcut.h
…