Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
504f47eaec9bc6cb3da36704daac8cc280e308d0
godot/modules/gdnative/pluginscript
History
Paweł Fertyk 6e67b7a93e Check for _language in PluginScript.instance_has
(cherry picked from commit 4b25892501)
2021-06-01 12:53:31 +02:00
..
pluginscript_instance.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
pluginscript_instance.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
pluginscript_language.cpp
Highlight control flow keywords with a different color
2021-05-25 00:31:39 +02:00
pluginscript_language.h
Highlight control flow keywords with a different color
2021-05-25 00:31:39 +02:00
pluginscript_loader.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
pluginscript_loader.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
pluginscript_script.cpp
Check for _language in PluginScript.instance_has
2021-06-01 12:53:31 +02:00
pluginscript_script.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
register_types.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
register_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
Powered by Gitea Version: 1.24.1 Page: 595ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API