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53231879b378d8a4e690da8b94de0b2e115048da
godot
/
scene
/
resources
/
2d
/
skeleton
History
A Thousand Ships
f11aff3841
Editor: Restructure editor code
...
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
..
SCsub
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
skeleton_modification_2d_ccdik.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
skeleton_modification_2d_ccdik.h
Core: Use
Math
namespace for constants
2025-04-10 16:29:30 -05:00
skeleton_modification_2d_fabrik.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
skeleton_modification_2d_fabrik.h
…
skeleton_modification_2d_jiggle.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
skeleton_modification_2d_jiggle.h
…
skeleton_modification_2d_lookat.cpp
Core: Use
Math
namespace for constants
2025-04-10 16:29:30 -05:00
skeleton_modification_2d_lookat.h
Core: Use
Math
namespace for constants
2025-04-10 16:29:30 -05:00
skeleton_modification_2d_physicalbones.cpp
Fix cases where _get returned true erroneously
2025-04-25 19:06:09 +02:00
skeleton_modification_2d_physicalbones.h
…
skeleton_modification_2d_stackholder.cpp
…
skeleton_modification_2d_stackholder.h
…
skeleton_modification_2d_twoboneik.cpp
Editor: Restructure editor code
2025-07-04 18:18:22 +02:00
skeleton_modification_2d_twoboneik.h
…
skeleton_modification_2d.cpp
Editor: Restructure editor code
2025-07-04 18:18:22 +02:00
skeleton_modification_2d.h
…
skeleton_modification_stack_2d.cpp
…
skeleton_modification_stack_2d.h
…