Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
53231879b378d8a4e690da8b94de0b2e115048da
godot/servers/rendering/dummy/storage
History
Allen Pestaluky a1591512f8 Always perform color correction and debanding on nonlinear sRGB values.
Fixes #107730

Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
2025-07-08 13:44:53 -04:00
..
light_storage.cpp
…
light_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
material_storage.cpp
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
material_storage.h
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
mesh_storage.cpp
…
mesh_storage.h
Expose RS.mesh_surface_update_index_region
2025-06-05 19:35:59 +08:00
particles_storage.h
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
SCsub
…
texture_storage.cpp
…
texture_storage.h
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-08 13:44:53 -04:00
utilities.cpp
…
utilities.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Powered by Gitea Version: 1.24.1 Page: 2044ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API