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554015a56733de73bbce22b404ae1bcaf4e95b00
godot
/
servers
/
rendering
/
renderer_rd
History
Allen Pestaluky
f37edd524f
Fix clear color being incorrect in
Environment
background with HDR 2D.
2025-11-26 16:11:57 -05:00
..
effects
TAA adjustment to reduce ghosting
2025-11-18 12:24:09 +01:00
environment
…
forward_clustered
…
forward_mobile
Resolve depth buffer in pass if supported by driver
2025-11-17 17:29:38 +11:00
shaders
Merge pull request
#112927
from allenwp/fix_clamping_in_tonemap_mobile
2025-11-25 12:55:13 -06:00
spirv-reflect
…
storage_rd
Fix clear color being incorrect in
Environment
background with HDR 2D.
2025-11-26 16:11:57 -05:00
cluster_builder_rd.cpp
…
cluster_builder_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
Resolve depth buffer in pass if supported by driver
2025-11-17 17:29:38 +11:00
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
pipeline_deferred_rd.h
…
pipeline_hash_map_rd.h
…
renderer_canvas_render_rd.cpp
Fix clear color being incorrect in
Environment
background with HDR 2D.
2025-11-26 16:11:57 -05:00
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
Fix clear color being incorrect in
Environment
background with HDR 2D.
2025-11-26 16:11:57 -05:00
renderer_compositor_rd.h
…
renderer_scene_render_rd.cpp
Fix missing mipmaps for RB_TEX_BACK_COLOR
2025-11-19 13:38:07 +01:00
renderer_scene_render_rd.h
…
SCsub
…
shader_rd.cpp
…
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…