Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
56b604bef7bb38f8df0d00a444ed81d0ceed38d0
godot/modules/lightmapper_rd
History
Rémi Verschelde 18d6b75ba8 RendererRD: Remove binding specifier for push constants
This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810

Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-11 18:42:32 +01:00
..
config.py
…
lightmapper_rd.cpp
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
lightmapper_rd.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lm_blendseams.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
GPULightmapper: skip smoothen positions for flat triangles
2021-10-12 18:23:16 +02:00
lm_compute.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
register_types.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
register_types.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 1445ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API