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577ee919d49ee5debca20b297eab1d451d34d416
godot/modules/gltf/editor
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Rémi Verschelde 21fcb56547 Remove unused EditorSceneFormatImporter::_get_import_flags
This has never been used since Godot was open sourced.

Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
..
editor_import_blend_runner.cpp
…
editor_import_blend_runner.h
…
editor_scene_exporter_gltf_plugin.cpp
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-15 17:31:01 -08:00
editor_scene_exporter_gltf_plugin.h
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-15 17:31:01 -08:00
editor_scene_exporter_gltf_settings.cpp
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
editor_scene_exporter_gltf_settings.h
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00
editor_scene_importer_blend.cpp
Remove unused EditorSceneFormatImporter::_get_import_flags
2025-01-14 16:57:06 +01:00
editor_scene_importer_blend.h
Remove unused EditorSceneFormatImporter::_get_import_flags
2025-01-14 16:57:06 +01:00
editor_scene_importer_gltf.cpp
Remove unused EditorSceneFormatImporter::_get_import_flags
2025-01-14 16:57:06 +01:00
editor_scene_importer_gltf.h
Remove unused EditorSceneFormatImporter::_get_import_flags
2025-01-14 16:57:06 +01:00
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