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58696fd77458bfbbe42d36ce8ff9455de298dc64
godot
/
servers
/
rendering
/
renderer_rd
History
Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
..
forward_clustered
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forward_mobile
…
shaders
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cluster_builder_rd.cpp
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cluster_builder_rd.h
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effects_rd.cpp
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effects_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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renderer_canvas_render_rd.h
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renderer_compositor_rd.cpp
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renderer_compositor_rd.h
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renderer_scene_environment_rd.cpp
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renderer_scene_environment_rd.h
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renderer_scene_gi_rd.cpp
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renderer_scene_gi_rd.h
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renderer_scene_render_rd.cpp
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renderer_scene_render_rd.h
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renderer_scene_sky_rd.cpp
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renderer_scene_sky_rd.h
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renderer_storage_rd.cpp
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renderer_storage_rd.h
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SCsub
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shader_rd.cpp
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shader_rd.h
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