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592ff9bb9d1bbfa11a7635b988b331a7bbadc693
godot
/
core
/
math
History
Juan Linietsky
69a96ff4a6
Merge pull request
#15943
from poke1024/geometry-line-line
...
Add Geometry::line_intersects_line_2d()
2018-05-07 17:54:33 -03:00
..
a_star.cpp
…
a_star.h
…
aabb.cpp
…
aabb.h
…
audio_frame.cpp
…
audio_frame.h
…
bsp_tree.cpp
…
bsp_tree.h
…
camera_matrix.cpp
…
camera_matrix.h
…
face3.cpp
…
face3.h
…
geometry.cpp
…
geometry.h
Merge pull request
#15943
from poke1024/geometry-line-line
2018-05-07 17:54:33 -03:00
math_2d.cpp
Vector3::round, Vector2::round & Vector2::ceil methods were added.
2018-05-04 12:43:50 +03:00
math_2d.h
Vector3::round, Vector2::round & Vector2::ceil methods were added.
2018-05-04 12:43:50 +03:00
math_defs.h
…
math_funcs.cpp
…
math_funcs.h
…
matrix3.cpp
…
matrix3.h
…
octree.h
…
plane.cpp
…
plane.h
…
quat.cpp
…
quat.h
…
quick_hull.cpp
…
quick_hull.h
…
SCsub
…
transform.cpp
…
transform.h
…
triangle_mesh.cpp
…
triangle_mesh.h
…
triangulate.cpp
…
triangulate.h
…
vector3.cpp
…
vector3.h
Vector3::round, Vector2::round & Vector2::ceil methods were added.
2018-05-04 12:43:50 +03:00