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5ee449efec44a1a1ecbcc7eebdb5d768e1decdcf
godot/core/input
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Fredia Huya-Kouadio 13e4770b97 Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22 07:30:46 -07:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-09-27 23:48:25 +02:00
godotcontrollerdb.txt
[Web] Add PS3 gamepad mapping for FF+Linux.
2022-10-03 13:06:50 +02:00
input_builders.py
ci: add Python static analysis check via mypy
2022-09-30 19:03:17 +07:00
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
Add double_tap attribute to InputEventScreenTouch
2022-10-22 07:30:46 -07:00
input_event.h
Add double_tap attribute to InputEventScreenTouch
2022-10-22 07:30:46 -07:00
input_map.cpp
Fix key mapping changes when moving from macOS to other platform
2022-09-07 18:45:35 +02:00
input_map.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
input.cpp
Add double_tap attribute to InputEventScreenTouch
2022-10-22 07:30:46 -07:00
input.h
Consolidate the fact that Input is meant to be final
2022-08-22 14:37:25 +02:00
SCsub
…
shortcut.cpp
…
shortcut.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
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