Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
5ee449efec44a1a1ecbcc7eebdb5d768e1decdcf
godot/scene
History
Markus Sauermann 5ee449efec Remove unnecessary casts
button_add_item and button_add are both Button

p_parent is a Node3D

CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
..
2d
Merge pull request #67390 from groud/more_conservative_terrain_painting
2022-10-23 17:11:06 -07:00
3d
Merge pull request #66940 from aaronfranke/doc-get-tr-aabb
2022-10-19 22:40:02 +02:00
animation
Connect signal animation_removed to its proper method
2022-10-10 18:39:49 -05:00
audio
…
debugger
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
gui
Merge pull request #67566 from Sauermann/fix-code-simplifications
2022-10-23 17:02:04 -07:00
main
Remove unnecessary casts
2022-10-24 15:59:18 +02:00
resources
Merge pull request #67390 from groud/more_conservative_terrain_painting
2022-10-23 17:11:06 -07:00
theme
…
property_utils.cpp
…
property_utils.h
…
register_scene_types.cpp
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 08:53:10 -07:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 1370ms Template: 165ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API