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5fd3ef4e787c636aafc7cb71d25fd8d9eda336b0
godot
/
modules
/
gdscript
History
Aaron Franke
cb01268562
Fix many errors found by PVS-Studio
...
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
..
doc_classes
doc: Use HTTPS for docs.godotengine.org and point to latest branch
2018-11-05 08:46:27 +01:00
editor
…
config.py
…
gdscript_compiler.cpp
Fix many errors found by PVS-Studio
2018-11-28 05:03:24 -05:00
gdscript_compiler.h
Revert "Fix crash on signal/resume to dangling target"
2018-11-24 23:46:13 +01:00
gdscript_editor.cpp
…
gdscript_function.cpp
Merge pull request
#23959
from RandomShaper/fix-dangling-script-fix
2018-11-26 10:13:00 +01:00
gdscript_function.h
Fix crash on signal/resume to dangling target
2018-11-25 13:16:45 +01:00
gdscript_functions.cpp
Add new "push_*()" functions to GDScript
2018-10-31 15:40:19 -03:00
gdscript_functions.h
Add new "push_*()" functions to GDScript
2018-10-31 15:40:19 -03:00
gdscript_parser.cpp
Merge pull request
#23740
from ttencate/unused_argument_22139
2018-11-23 01:07:22 +01:00
gdscript_parser.h
…
gdscript_tokenizer.cpp
…
gdscript_tokenizer.h
…
gdscript.cpp
Allow signal connecting even if script is invalid (only when compiled with tools),
fixes
#17070
2018-11-27 19:55:37 -03:00
gdscript.h
Allow signal connecting even if script is invalid (only when compiled with tools),
fixes
#17070
2018-11-27 19:55:37 -03:00
register_types.cpp
…
register_types.h
…
SCsub
…