Files
godot/scene/resources
Hugo Locurcio dc06575475 Add a property hint for PrimitiveMesh's uv2_padding
Negative values are not valid and will always cause lightmap bleeding
to occur.

This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
..
2023-01-31 18:54:04 +01:00
2023-01-05 13:25:55 +01:00
2023-02-01 03:03:55 +01:00
2023-01-05 13:25:55 +01:00
2023-01-05 13:25:55 +01:00
2023-01-05 13:25:55 +01:00
2023-01-05 13:25:55 +01:00
2023-01-27 02:02:02 -08:00
2023-01-05 13:25:55 +01:00