Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
62689affc77266c5ec0dca8e35d87f73277ec00a
godot/servers/rendering
History
Rémi Verschelde c24e0065b2 Merge pull request #72433 from clayjohn/Pointlight2D-crash
Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00
..
dummy
…
environment
…
renderer_rd
…
storage
…
renderer_canvas_cull.cpp
…
renderer_canvas_cull.h
…
renderer_canvas_render.cpp
…
renderer_canvas_render.h
…
renderer_compositor.cpp
…
renderer_compositor.h
…
renderer_geometry_instance.cpp
…
renderer_geometry_instance.h
…
renderer_scene_cull.cpp
…
renderer_scene_cull.h
…
renderer_scene_occlusion_cull.cpp
…
renderer_scene_occlusion_cull.h
…
renderer_scene_render.cpp
…
renderer_scene_render.h
…
renderer_viewport.cpp
…
renderer_viewport.h
…
rendering_device_binds.cpp
…
rendering_device_binds.h
…
rendering_device.cpp
…
rendering_device.h
…
rendering_method.cpp
…
rendering_method.h
…
rendering_server_default.cpp
…
rendering_server_default.h
…
rendering_server_globals.cpp
…
rendering_server_globals.h
…
SCsub
…
shader_compiler.cpp
…
shader_compiler.h
…
shader_language.cpp
…
shader_language.h
…
shader_preprocessor.cpp
…
shader_preprocessor.h
…
shader_types.cpp
…
shader_types.h
…
shader_warnings.cpp
…
shader_warnings.h
…
Powered by Gitea Version: 1.24.1 Page: 3245ms Template: 206ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API