This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
631cb10e860d6c2d50d396be00a5544f55bc1bba
godot
/
modules
/
gdscript
History
Juan Linietsky
48f1d02da4
added ability to define signals in script
...
closes
#2175
2015-06-24 13:29:45 -03:00
..
config.py
…
gd_compiler.cpp
added ability to define signals in script
2015-06-24 13:29:45 -03:00
gd_compiler.h
…
gd_editor.cpp
…
gd_functions.cpp
…
gd_functions.h
…
gd_parser.cpp
added ability to define signals in script
2015-06-24 13:29:45 -03:00
gd_parser.h
added ability to define signals in script
2015-06-24 13:29:45 -03:00
gd_pretty_print.cpp
…
gd_pretty_print.h
…
gd_script.cpp
added ability to define signals in script
2015-06-24 13:29:45 -03:00
gd_script.h
added ability to define signals in script
2015-06-24 13:29:45 -03:00
gd_tokenizer.cpp
added ability to define signals in script
2015-06-24 13:29:45 -03:00
gd_tokenizer.h
added ability to define signals in script
2015-06-24 13:29:45 -03:00
register_types.cpp
…
register_types.h
…
SCsub
…