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64077ff3de40d12eec83501cb06280a0e02027fc
godot
/
servers
/
audio
/
effects
History
A Thousand Ships
194bdde947
Cleanup of raw
nullptr
checks with
Ref
...
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
..
audio_effect_amplify.cpp
…
audio_effect_amplify.h
…
audio_effect_capture.cpp
…
audio_effect_capture.h
…
audio_effect_chorus.cpp
…
audio_effect_chorus.h
…
audio_effect_compressor.cpp
…
audio_effect_compressor.h
…
audio_effect_delay.cpp
…
audio_effect_delay.h
…
audio_effect_distortion.cpp
…
audio_effect_distortion.h
…
audio_effect_eq.cpp
…
audio_effect_eq.h
…
audio_effect_filter.cpp
…
audio_effect_filter.h
…
audio_effect_hard_limiter.cpp
…
audio_effect_hard_limiter.h
…
audio_effect_limiter.cpp
…
audio_effect_limiter.h
…
audio_effect_panner.cpp
…
audio_effect_panner.h
…
audio_effect_phaser.cpp
…
audio_effect_phaser.h
…
audio_effect_pitch_shift.cpp
…
audio_effect_pitch_shift.h
…
audio_effect_record.cpp
Cleanup of raw
nullptr
checks with
Ref
2024-08-31 15:01:09 +02:00
audio_effect_record.h
…
audio_effect_reverb.cpp
…
audio_effect_reverb.h
…
audio_effect_spectrum_analyzer.cpp
…
audio_effect_spectrum_analyzer.h
…
audio_effect_stereo_enhance.cpp
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audio_effect_stereo_enhance.h
…
audio_stream_generator.cpp
…
audio_stream_generator.h
…
eq_filter.cpp
…
eq_filter.h
…
reverb_filter.cpp
…
reverb_filter.h
…
SCsub
…