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64077ff3de40d12eec83501cb06280a0e02027fc
godot
/
servers
/
rendering
/
storage
History
Ricardo Buring
1728f80e7c
Fixed Timestep Interpolation: MultiMesh
...
Adds fixed timestep interpolation to multimeshes. Co-authored-by: lawnjelly <
lawnjelly@gmail.com
>
2024-08-18 17:14:59 +02:00
..
camera_attributes_storage.cpp
…
camera_attributes_storage.h
…
compositor_storage.cpp
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
compositor_storage.h
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
environment_storage.cpp
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
environment_storage.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.h
…
mesh_storage.cpp
Fixed Timestep Interpolation: MultiMesh
2024-08-18 17:14:59 +02:00
mesh_storage.h
Fixed Timestep Interpolation: MultiMesh
2024-08-18 17:14:59 +02:00
particles_storage.h
…
render_data.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_data.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_scene_buffers.cpp
…
render_scene_buffers.h
…
render_scene_data.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_scene_data.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
SCsub
…
texture_storage.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
utilities.cpp
…
utilities.h
…
variant_converters.h
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00