Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
652105dcddfdb81ef6679ecaaa7cc7ce303eefe7
godot/modules/opensimplex
History
Hugo Locurcio e35f17d33d Use static const int instead of #define for OpenSimplexNoise octaves
This closes #44860.

(cherry picked from commit 7a65375b7a)
2021-01-05 21:33:32 +01:00
..
doc_classes
doc: Sync classref with current source
2020-12-10 14:22:31 +01:00
icons
…
config.py
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
noise_texture.cpp
NoiseTexture: prevent race condition because of Ref::unref()
2020-04-16 12:47:18 +02:00
noise_texture.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
open_simplex_noise.cpp
Updated open-simplex to have const noise functions
2020-12-09 11:22:04 +01:00
open_simplex_noise.h
Use static const int instead of #define for OpenSimplexNoise octaves
2021-01-05 21:33:32 +01:00
register_types.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
register_types.h
Adding missing include guards to header files identified by LGTM.
2020-03-25 11:38:54 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
Powered by Gitea Version: 1.24.1 Page: 1217ms Template: 82ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API