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65b6b140b6d8da2dea67ef53c192339a705e58bf
godot
/
servers
History
Hugo Locurcio
736ac25306
Rename the physics server
run_on_thread
project settings
...
`run_on_separate_thread` is more explicit.
2022-01-29 17:35:50 +01:00
..
audio
…
camera
…
physics_2d
…
physics_3d
…
rendering
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
text
…
xr
…
audio_server.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
audio_server.h
…
camera_server.cpp
…
camera_server.h
…
display_server_headless.h
…
display_server.cpp
…
display_server.h
…
navigation_server_2d.cpp
…
navigation_server_2d.h
…
navigation_server_3d.cpp
…
navigation_server_3d.h
…
physics_server_2d_wrap_mt.cpp
…
physics_server_2d_wrap_mt.h
…
physics_server_2d.cpp
…
physics_server_2d.h
…
physics_server_3d_wrap_mt.cpp
…
physics_server_3d_wrap_mt.h
…
physics_server_3d.cpp
…
physics_server_3d.h
…
register_server_types.cpp
Rename the physics server
run_on_thread
project settings
2022-01-29 17:35:50 +01:00
register_server_types.h
…
rendering_server.cpp
…
rendering_server.h
…
SCsub
…
server_wrap_mt_common.h
…
text_server.cpp
…
text_server.h
…
xr_server.cpp
…
xr_server.h
…