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698df41dac8d2de3ad9b535ca8a72edcbf45ff4a
godot/servers/rendering/renderer_rd/shaders
History
Milan Gruner 45a33cc749 Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
2023-09-05 18:15:02 +02:00
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effects
Merge pull request #81074 from DarioSamo/flip-motion-vectors
2023-08-29 12:46:44 +02:00
environment
Draw sky as a fullscreen triangle
2023-08-05 17:55:43 -03:00
forward_clustered
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
2023-09-05 18:15:02 +02:00
forward_mobile
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
2023-09-05 18:15:02 +02:00
blit.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
canvas.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
Add motion vector support for GPU 3D Particles.
2023-08-28 10:56:02 -03:00
particles.glsl
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samplers_inc.glsl
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scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Fix various typos with codespell
2023-08-07 13:09:47 +02:00
SCsub
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skeleton.glsl
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