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6aebc7b66efe9cfd562f702b86f0fac070ee2ec2
godot/modules/gdscript/tests/scripts/runtime/features
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Hugo Locurcio 6afbf0bd5a Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
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arrays_arent_shared.gd
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arrays_arent_shared.out
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assign_member_with_operation.gd
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assign_member_with_operation.out
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await_without_coroutine.gd
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await_without_coroutine.out
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chain_assignment_works.gd
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chain_assignment_works.out
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compare-builtin-equals-null.gd
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compare-builtin-equals-null.out
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compare-builtin-not-equals-null.gd
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compare-builtin-not-equals-null.out
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compare-null-equals-builtin.gd
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compare-null-equals-builtin.out
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compare-null-not-equals-builtin.gd
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compare-null-not-equals-builtin.out
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dictionaries_arent_shared.gd
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dictionaries_arent_shared.out
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lambda_use_self.gd
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lambda_use_self.out
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lua_assign.gd
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lua_assign.out
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params_default_values.gd
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params_default_values.out
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property_with_operator_assignment.gd
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property_with_operator_assignment.out
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recursion.gd
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recursion.out
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stringify.gd
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stringify.out
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