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6c8cf306978d694b51f3cdabea43a6774b1fc055
godot/servers
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Juan Linietsky 0e71d49ef4 -Fix crash at exit due to unnecesary check in command queue, fixes #2034
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-04 00:00:33 -03:00
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audio
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physics
skip the first integration in physics bodies, fixes #2213
2016-01-02 13:28:18 -03:00
physics_2d
-Fix crash at exit due to unnecesary check in command queue, fixes #2034
2016-01-04 00:00:33 -03:00
spatial_sound
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spatial_sound_2d
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visual
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audio_server.cpp
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audio_server.h
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physics_2d_server.cpp
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physics_2d_server.h
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physics_server.cpp
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physics_server.h
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register_server_types.cpp
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register_server_types.h
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SCsub
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server_wrap_mt_common.h
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spatial_sound_2d_server.cpp
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spatial_sound_2d_server.h
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spatial_sound_server.cpp
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spatial_sound_server.h
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visual_server.cpp
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visual_server.h
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