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6c8cf306978d694b51f3cdabea43a6774b1fc055
godot
/
servers
History
Juan Linietsky
0e71d49ef4
-Fix crash at exit due to unnecesary check in command queue,
fixes
#2034
...
-Fix memory corruption due to using wrong singleton in multithreaded physics,
fixes
#2760
2016-01-04 00:00:33 -03:00
..
audio
…
physics
skip the first integration in physics bodies,
fixes
#2213
2016-01-02 13:28:18 -03:00
physics_2d
-Fix crash at exit due to unnecesary check in command queue,
fixes
#2034
2016-01-04 00:00:33 -03:00
spatial_sound
…
spatial_sound_2d
…
visual
…
audio_server.cpp
…
audio_server.h
…
physics_2d_server.cpp
…
physics_2d_server.h
…
physics_server.cpp
…
physics_server.h
…
register_server_types.cpp
…
register_server_types.h
…
SCsub
…
server_wrap_mt_common.h
…
spatial_sound_2d_server.cpp
…
spatial_sound_2d_server.h
…
spatial_sound_server.cpp
…
spatial_sound_server.h
…
visual_server.cpp
…
visual_server.h
…